Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled

Por um escritor misterioso
Last updated 05 julho 2024
Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
Both SetActive and Renderer.enabled can be used to make a game object invisible, but there is a significant difference between them that this video highlight
Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
I need help with this in unity. I posted the question
Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
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