Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu · GitHub

Por um escritor misterioso
Last updated 05 julho 2024
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
When Breath of the Wild is played using Vulkan on an Intel GPU, a large, rectangular region in front of Link is always rendered with a shadow, even though there is nothing in the game world causing that region to be shadowed. The region
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Now Breath of the Wild has Ultrawide support on Cemu (fixes for
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
GitHub - jonbarrow/CemUI: A small launcher for the Cemu WiiU
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
State of Linux (Cont) · Issue #107 · cemu-project/Cemu · GitHub
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
The Legend of Zelda: Breath of the Wild [ALZ#01] · Issue #38
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
GitHub - jonbarrow/CemUI: A small launcher for the Cemu WiiU
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
I can't fix the shadowy-black grass problem : r/cemu
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
State of Linux (Cont) · Issue #107 · cemu-project/Cemu · GitHub
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Breath of the Wild looks dead without cel-shading
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Helix Mod: Zelda - Breath Of The Wild 3D Vision Fix (Depth map

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